My first review submitted to Gamerdad.com. This was not written in the gamerdad.com style.
Activision Anthology
PS2
PS2
By Steve Fulton
(originally published on GamerDad.com)
(originally published on GamerDad.com)
For A Change, Nostalgia Is Done The Right Way...But Will
your Kids Care?
The name "Activision" means more to me than it
rightly should, and far too much than I can ever admit to
my wife. To me at age
11, the fab-four were "David Crane, Alan Miller, Bob Whitehead and Larry
Kaplan". I knew the names of the founding fathers of 3rd party video games
better than the authors of Declaration Of Independence, or the U.S.
Constitution. Activision games were so
well-crafted, they made the majority Atari's own 2600 releases look silly by
comparison. They continually released
high-quality (if sometimes shallow) games, up until the end of the first great
video game boom. After changing their
name to the obviously focus-group friendly Mediagenic and then back again in
the early 90’s, the company started to dig into it’s own history for
ideas. In 1995 they, released three Atari
2600 Action Pack titles for the PC. In 1998 they released an Activision
Classics collection for the PS1.
All of these early efforts suffered from an incomplete selection of
games, and poor game emulation.
With Activision Anthology, the publisher tapped
Contraband Entertainment to create the ultimate classic Atari 2600 emulated
game collection. 45 game are included
covering the entirety of Activision’s Atari 2600 output, plus several Imagic
titles and couple unreleased (for good reason) games. The emulation is near perfect, with few if
any visible differences from the cartridges.
For example River Raid, which was dreadful on the earlier
compilations, looks identical to Carol Shaw’s masterpiece. The analog controls make it a bit hard to
steer out of tight spots, but the sound, pacing, and graphics are the most
accurate I have ever seen in an emulated compilation.
Receiving a high score in most games unlocks extras such as
Activision patches, television commercials, and new play modes. The interface is themed like a teenager's
bedroom, with a Cartridge Rack, Game System, Scoreboard, and a Boom Box. The Boom Box plays a dozen 80's songs (mostly
New Wave), which help to set the mood for this gaming time warp.
While the interface can be a bit difficult to navigate, and
the extra play-modes are really little more
than effects-overlays on the classic games, this collection
should not disappoint the adult gamer who
wants to re-live some vintage Atari VCS gaming
goodness. Activision Anthology
should be the yard-stick all forthcoming classics collections are measured by.
The question then is “will your kids enjoy it with
you?”. I originally got this title for
Christmas. At the time, I attempted to
get my 4-year old daughter to play it, but she was not far advanced enough with
a game pad to do anything but get frustrated.
I played with it a bit more, but without family involvement, I felt a
bit selfish monopolizing the TV. I could
still play after everyone fell asleep, but the intermittent bitter pangs of
nostalgia this collection can generate are better shared with a loved one than
faced alone. (“Oh yeah, Star Master.
I was playing that the day in 8th grade I decided to become a
break-dancer. I need a hug.”)
Six months later my daughter is now 5 years old and eons
more advanced at everything including game pad usage. We tried this game again last night, and here
now, is a partial transcript of the session:
Setting: Living Room. Wife on the couch reading new Harry Potter
book. Baby asleep. My daughter and I are2 feet from the TV,
huddled around the PS2, as if it is a
simulated wood-grain Atari console.
Me: Honey, why don’t we trying Skiing
first.
(“Metro” by Berlin starts playing on the in-game Boom
box)
Daughter: How do I do it?
Me: Push down to start…no don’t press the
(x) button, it will start the game over…no…wait…ok, push down to start…no don’t
press the button it will just start…ok now go down…no don’t press the button.
Daughter: You do it.
Me: This is too hard, let’s try something
else. How about this one?
(I select one of my all-time favorite shooters, Demon
Attack. I start it without scaring
her with the title of the game. Appropriately enough it seems, “Were Not Gonna
Take It” by Twisted sister starts playing on the boom box. I instantly slip
into a “Demon Attack” blasting trance, self-developed 20 years ago)
Daughter: Daddy, why are you shooting the
birdies?
(Suddenly the trance is shattered. )
Me: Well, they are shooting at me, I’m just
defending myself.
Daughter: Birds can shoot?
Me: Umm, well, they are robotic birds.
Daughter: I’m scared.
(I decide to choose something that might be “cute”. I’ve never played Oink! but it
couldn’t be scary, .could it?)
Me: Ok, this one has pigs, Pigs aren’t
scary, right?
Daughter: Is that the “big bad wolf?” What
is he doing with his tongue?
(In the game, you must replace bricks in wall before the wolf
can get his tongue through to sap your energy. The whole thing does seem a bit
on the “rude” side. “Tainted Love” by
soft Cell starts playing on the boom box.
Thank the Lord it wasn’t “Sex Dwarf” ).
Me: Ok, let’s try one more. How about H.E.R.O. ?
Daughter: Hero! That sounds great!
(I don’t recall if H.E.R.O. is safe choice or not,
but I do remember it as being one of the later, more finely detailed Activision
games, and hopefully easier to explain than some of the earlier ones).
Me: See, you are a hero. You can fly, shoot, drop bombs to blow-up
walls, and rescue these poor guys with bad backs who can’t get out the cave.
(“Harden My Heart” by Quarterflash starts is on the Boom
Box)
Wife: (looking up from her book for the
first time) Why this horrible song is etched in my mind, I’ll never know.
Me: Memories of a soul-scarring Junior High
Dance perhaps?
Wife: (no answer)
(I show my daughter how to play H.E.RO. It’s a very cool little puzzle/adventure with
surprisingly detailed graphics.)
Me: Do you want to try it?
Daughter: Yes!
(She plays for about 20 minutes. I’m surprised at how good she has gotten with
the game pad. I have to instruct her a
bit on what to do, but she catches-on pretty quickly. I was never a fan of H.E.R.O.,
but I’m starting to come around. It
really is a cool little game.)
Kid Factor: Will your kids enjoy it? Probably, but
don’t expect them to share your feelings for certain titles just because you
enjoyed them in your gaming halcyon days.
Instead, they can serve as valuable human garbage detectors, using their
un-biased eyes to either validate, or eradicate your memories of what you once
thought were great games. It is possible
that some of the classic genres (i.e. pure shooters like Demon Attack)
will simply not translate to kids who have been raised on mouse driven,
web-based and CD-ROM games. The best
scenario may be that you and your child discover a game you missed in the
classic era (i.e H.E.R.O.) that you can play and discover together.
Score: ****
Age: 5+
ESRB: E - Everyone
Producer: Activision
ESRB: E - Everyone
Producer: Activision
Developer: Contraband
Entertainment
No comments:
Post a Comment